Description
Cooperatively explore alien caves as a cute chaos gremlin with an endless appetite for adventure and mayhem!
History
Thousand years in the future on a distant planet. Left behind by her human creators, a godlike AI becomes a loving mother of her self created species of little creatures. She guides and sends her children out to explore the vivid but dangerous alien environments. The further the creatures venture, the more they find out about the dark secrets of the planet and their mother.
Features
- Extend your active abilities with mutations and creatively overcome challenges.
- Join games at any time with easy drop-in multiplayer.
- Play with anyone, independent from their experience level or how long they have been playing the game.
- Equip your creature with a fart that heals, or protect your group with the powerful mega belch ability.
- Experience unique and personal moments created by physical, emergent gameplay.
- Endlessly replayable generative levels.
- Experience unique gameplay moments with your friends in a ~20 minutes run structure.
Videos
Announcement Teaser — YouTube
Images
Logo & Icon
About Maschinen-Mensch
- Boilerplate
- Maschinen-Mensch is a Berlin-based independent game studio founded by two AAA developers who left the mainstream industry to experiment with new forms of generative storytelling and create innovative games.
- More information
- More information on Maschinen-Mensch, our logo & relevant media are available here.
Mother Machine Credits
- Riad Djemili
- CEO
- Johannes Kristmann
- Game Director
- Isaac Ashdown
- Technical Director
- Katarina Pelc Czikorova
- UI Designer
- Philip Feller
- Game Animator
- Carolina Romano Gache
- Game Artist
- Talita Rhein
- Producer
- Rico Possienka
- Programmer
- Felix Szczesny
- Game Designer
- Jira Duguid
- Technical Artist
- Jan Kärcher
- Concept Artist
- Amaury Butaux
- Game Designer
- Maryse Heilig
- Associate Art Director
- Christoph Plewe
- Business Operations
- Margaret Ada Dax
- Programmer
- Helmut Ofori
- Creature 3D Artist
- Leonie Wolf
- Associate Art Director
- Sindy Krinke
- QA Tester
- Florian Smolka
- Senior Tech Artist
- Rafal Fedro
- UI Artist
- Nathaniel Laurin
- Environment 3D Artist
- Dom Giannone
- Producer
- Mascha Camino
- Former Game Designer
- Roxanne Brooke
- Former Game Designer
- Stina Flodström
- Former Art Director
- Milan Pingel
- Former Business Operations