Description

Cooperatively explore alien caves as a cute chaos gremlin with an endless appetite for adventure and mayhem!

History

Thousand years in the future on a distant planet. Left behind by her human creators, a godlike AI becomes a loving mother of her self created species of little creatures. She guides and sends her children out to explore the vivid but dangerous alien environments. The further the creatures venture, the more they find out about the dark secrets of the planet and their mother.

Features

  • Extend your active abilities with mutations and creatively overcome challenges.
  • Join games at any time with easy drop-in multiplayer.
  • Play with anyone, independent from their experience level or how long they have been playing the game.
  • Equip your creature with a fart that heals, or protect your group with the powerful mega belch ability.
  • Experience unique and personal moments created by physical, emergent gameplay.
  • Endlessly replayable generative levels.
  • Experience unique gameplay moments with your friends in a ~20 minutes run structure.

Videos

Announcement TeaserYouTube

Images

About Maschinen-Mensch

Boilerplate
Maschinen-Mensch is a Berlin-based independent game studio founded by two AAA developers who left the mainstream industry to experiment with new forms of generative storytelling and create innovative games.
More information
More information on Maschinen-Mensch, our logo & relevant media are available here.

Mother Machine Credits

Riad Djemili
CEO
Johannes Kristmann
Game Director
Isaac Ashdown
Technical Director
Katarina Pelc Czikorova
UI Designer
Philip Feller
Game Animator
Carolina Romano Gache
Game Artist
Talita Rhein
Producer
Rico Possienka
Programmer
Felix Szczesny
Game Designer
Jira Duguid
Technical Artist
Jan Kärcher
Concept Artist
Amaury Butaux
Game Designer
Maryse Heilig
Associate Art Director
Christoph Plewe
Business Operations
Margaret Ada Dax
Programmer
Helmut Ofori
Creature 3D Artist
Leonie Wolf
Associate Art Director
Sindy Krinke
QA Tester
Florian Smolka
Senior Tech Artist
Rafal Fedro
UI Artist
Nathaniel Laurin
Environment 3D Artist
Dom Giannone
Producer
Mascha Camino
Former Game Designer
Roxanne Brooke
Former Game Designer
Stina Flodström
Former Art Director
Milan Pingel
Former Business Operations